Xna deploy to windows phone 7


















The XNA 4. Scott, You guys really need to re-evaluate your installer strategy. When you release an update you put a line in release notes about uninstalling the previous version, but there's no way to do that with one installer like a normal program, instead I have to guess which packages I'm supposed to uninstall.

Until today this was annoying but I went through it anyway but with this WP7 deb tools beta, when I uninstalled the CTP refresh, I uninstalled the emulator and VS plug in and then saw the tools and when I tried uninstalling that, the next screen asks to install those two packages back, which fails for some reason.

Is there a date for this? I'm very excited to test this new release from Microsoft! Its been too long since the last release!

Installed the beta tools on top of an existing VS Ultimate installation. Don't do that. First a bluescreen during setup don't know during which step exactly. But afterwards I could continue the installation and everything installed fine, but now when opening VS and creating new projects you can't select anything.

All project templates are gone. It would be much simpler and practical. Scott the toolkit seems to require windows vista or 7. We use windows server and vs Anyway to install it on this config? It is not clear - I am worried by previous comment about thiss install removing. NET 4! What is the approach for developers like me. Installing the tools beta didn't make VS pack up and leave town, and I'm pretty sure that Expression won't take a hike on your machine.

Why not offer the actual Windows phone 7 complete run time environment as a package we can download and install on a phone to check how it works? This seems to work well for hackers and other OS users I am excited about developing for Mobile 7, but I was disappointed to learn about the lack of standard ux functionality So although I will be developing, I don't think I will be purchasing until that is resolved.

Just noticed the re-release that includes a downloadable iso. Still no Windows Server R2 x64 Great, MS guys did you knoww that most corp dev are still under XP. This SDK is useless for most enterprise people. Immediate impact will be to delay or even cancel WP7 enterprise application in most company. Oh, and apparently you can not push hybrid application to the market as a third party dev.

Ensure that Zune software is installed and running. You also need to unlock the device with your marketplace credentials before trying to deploy to the phone. You unlock the device in the Zune software. For more information about AppHub read this article. Check the drivers installed when you plugged it in via USB. You'll see the device in device manager when installed and connected.

Also you can check booting your PC and device pull battery clean Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. How do I deploy to a Windows Phone 7 device? Ask Question. Monday, October 21, PM.

Howdy, have you found the solution? I'm facing the same problem! Sincerely, Domi. Saturday, November 16, AM. Not yet a reply??? Eric, I have installed this SDK 7. Thursday, November 28, PM. You will also work with Xbox live so you can take your game global.

Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 is a new platform from Microsoft. Windows Phone is a consumer-oriented platform while Windows Mobile is more about business. On Windows Phone 7, or the latest release of Mango, you have more flexibility to develop with the hardware using the user design tool Microsoft Expression Blend and Design.

Besides the approach to develop regular applications, Windows Phone also provides the capability to make amazing mobile games around Xbox Live based on XNA Game Studio 4. Unlike the previous version, XNA 4. With the tools and Visual Studio , it will be easy to have and employ the Windows Phone application to the device. As a bonus, if you were a marketing-oriented developer, the App Hub would be an attractive place for promoting your applications and making income. In this chapter, you will discover the most useful and common features of XNA 4.

Can't wait to begin Windows Phone 7? Let's begin. The entire tool package contains:. In this recipe, you will learn how to set up the handy programming environment. Choose Visual Studio Express for Windows Phone , and the main page for downloading the tool will show up. Then follow the on-screen guidance to finish the downloading and installing process. Once web installation begins, your computer must connect to the Internet to completely download the installer.

In this section, you will start the charming journey, learn about the basic and important code of XNA, and how this code works. It is easy to get started. Next, give a Name, Location , and Solution name to the project. Solution name will be the same as your project name by default. The generated Windows Phone Game project WindowPhoneGame1 automatically has the main game functionalities; the other generated associate project WindowsPhoneGame1Content is responsible for the game content:.

The basic methods in Game1 class residing in Game1. They are clear and easy to understand according to the method name and comments. This template is your first gift, and you will find new ways here to speed up your development. The complete game skeleton presents several significant methods:.

For example, instantiating the graphics device manager, define the game frame rate, and so on. It performs ongoing game logic such as calculating current positions, physics, collisions, and states; collecting the input information from various input devices; updating animations.

Note that at this stage you only decide upon the current frame to display. Drawing is not performed because all drawing should be done by the Draw method. It updates the camera, refers to the update animation note, plays audios, and so on. The Update method updates the game logic, which will make your game more fun depending on the interaction with the game data, such as player life, experience value, and score. For the recipes in the following chapters, we will be revising this code many times from different perspectives.

When you build the project and run it, you will see an emulator window with a solid blue background by default. Isn't it easy?



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