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Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Afrika Korps screenshots:. Size: Version: v 1. On to the game then, which, having spent a great deal of quality time with the latest preview code we went to the beach, had an ice cream, raced on the go-carts Indeed, this 3D RTS could be one of the surprise packages of the year.
Divided into two, ten-mission story-driven campaigns - Axis and Allies - you play as either a stiff-upper-lipped English or Chippy-bombing German hero. Bereft of resource management, you're left to concentrate on the more tactical and subtle aspects of warfare, picking your units before the start of each level and later being backed up by an array of reinforcements.
With troops in such limited supply, it'll be essential to utilise your surroundings to gain maximum advantage. If you're to stand any chance of success, you'll have to master such skills as digging into the sand for extra cover, assuming an elevated position to help outgun and out-manoeuvre the enemy, and flanking them where their armour is weakest with the ferocity of a boarding school headmaster trapped in a dark room with a small yelping boy.
Desert Rats' engine is also pretty damn impressive, with a fully interactive and deformable landscape that enables your tanks to mow down trees, kick up plumes of sand with their caterpillar tracks and level buildings to dust with their awesome firepower. But it's not all just about tanks, with good old salt-of-the-earth soldiers playing an integral role in the proceedings, too.
Flame-thrower units can incinerate entire squads of enemies with one twitch of their clammy finger, or turn trucks into moving bonfires. Medics heal, bazooka troops can stop the mightiest of motorised beasts and best of all, your hero - who you must preserve at all costs - gives nearby troops a huge combat bonus.
And as if that wasn't enough, you'll even be able to call in air strikes to aid you if it's all looking a bit ropey on the ground. Some of the missions in the current build are truly spectacular. One sees you landing on a beach, enemy mortar fire cascading down around your vulnerable foot soldiers, sending spirals of sand arching into the air along with broken, bloodied bodies, while gut-twisting explosions ring out around you.
Another sees you racing across the desert, your massed columns of tanks kicking dust clouds into the sky, a beacon of hope to the besieged force you're racing to rescue. On arrival, you tear into the enemy backline, using sand dunes to gain elevation and the upper hand over the superior-sized German ranks. In familiar RTS style, there's also an escort mission through enemy-infested territory, which sees you protecting a precious cargo as enemy shells from tanks and mortars try to break your ranks.
Still another sees you embroiled in street-by-street combat in a desert town, your machines of war being sent sky-high by rockets from cunningly concealed enemy forces. There may not be many games based on the African campaign in WWII, but from the looks and feel of what we've played, Desert Rats could kick up quite a storm on its arrival.
That said, it would benefit from some better voice-acting which we've been promised will be in place in time for release and a freer camera. And while the scripted in-mission sequences work well enough, it'll also be interesting how much replayability the game will offer as a result.
Still, we have high hopes for this one, and when the review code scuttles in next issue, we could well rat e it highly. See what I did there? Afrika Korps Review. Real enough to matter, fake enough to be fun. By Steve Butts Updated: 24 Nov am. In the real army they spend months training individuals to instinctively react to changing conditions in a way that supports the goals and objectives of the army as a whole and the other individual allied soldiers.
Everyone, from tank drivers to artillery spotters to supply officers to riflemen, understands the overall mission at hand and how their separate role fits into the overall plan.
A strong hierarchy of command ensures that company-level commanders can direct their platoons into battle without necessarily leading each of them by hand. I bring this up to make a point, namely that the guy leading his rifle squad in an assault on an enemy position doesn't necessarily need to worry about whether or not the supply trucks are able to reach a friendly platoon of tanks who are sweeping around the enemy flank.
This is a roundabout way of saying that the concept of historical battlefield realism doesn't necessarily jibe with the traditional presentation of most real-time strategy games. Where gamers might have to juggle a dozen or so different unit types in Command and Conquer or Warcraft , these World War 2-themed games often require the player to manage upwards of a hundred different types of units.
This is typically where games like Close Combat and Sudden Strike bog down for some players. Not only do they have to be aware of what each unit's purpose is; they also have to coordinate those purposes in the most efficient way possible.
Combine that with distinct and dissimilar unit rosters for each side and you've got a game that's much more intimidating than that found in most other RTS games. Most gamers are comfortable with the rock-paper-scissors approach of Age of Empires where certain unit types trump others. The historical battles represented in Desert Rats follow a similar approach but the number of units involved are much higher. Infantry, tanks, AT guns, artillery, reconnaissance units, supply and repair trucks, off-map resources like air strikes and a host of other toys are here.
Though the game doesn't go out of its way to point out where and when each asset should be brought to bear, the scope of the battles, particularly the early ones, are small enough to let the player get used to a few unit types at a time. Still, managing the different kinds of infantry and even telling them apart on the battlefield is one of the game's biggest challenges. Though most games of this type eschew resource management and base-building, Desert Rats does have a few new interesting things to manage.
The game offers pre-built forces for each mission but you can use points to buy additional or different forces. Though a neat feature in theory, the force balance is usually pretty good to begin with and you run a real risk of leaving large gaps in your army if you just start buying the units you think you'll need not that the game gives you much to go on in this regard. A prestige system gives you access to super units if you manage to complete hidden mission objectives.
While it's a hell of a reward and a real enticement to explore all of your options within a given mission, the fact that you don't know what's being asked of you can make searching for these hidden objectives quite frustrating. If not exactly smart, the enemy units are positioned on the map in such a way as to present a challenge to you.
Every once in a while you can exploit the enemy's "intelligence. Oh this is spooky. I was thinking of if you were going to bring this here, like, yesterday or something. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Desert Rats vs. Afrika Korps Windows , read the abandonware guide first! We may have multiple downloads for few games when different versions are available.
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