If Daniel takes damage, from an enemy or otherwise, his health will decrease and then slowly regenerate over time. The status of his health is displayed by a picture of a heart visible from the inventory menu, the appearance of which changes as Daniel's health changes. If Daniel is completely healthy, the icon glows with a green tint, and the text " All is good " becomes visible if the player hovers the cursor over the icon. Once Daniel takes damage, the heart will start glowing yellow, become slightly deteriorated, and the text will change to " A few cuts and bruises ".
If Daniel takes further damage the heart will start deteriorating further, start glowing orange, and display the text " A wound is bleeding quite badly " upon interaction. The final stage shows a severely damaged, glowing red heart, with the text " Barely conscious ". Daniel's breathing also becomes a lot heavier at this point, and the screen takes on a red tint.
Taking further damage at this point will result in death. However, health can be restored by one level by consuming a bottle of laudanum. Separate from his health, Daniel's sanity must also be maintained.
The status of Daniel's sanity is displayed by an icon of a brain and spine in the inventory menu. Similarly to the health indicator, it has four status levels and changes in appearance as Daniel's sanity changes.
At maximum sanity, the icon will glow green and display the status as " Crystal clear ". Being in the darkness for too long, witnessing unsettling events, or staring at monsters will reduce Daniel 's sanity, which has effects on gameplay as Daniel's vision becomes increasingly distorted, and the sounds of his breathing and his heart beating become increasingly pronounced.
When sanity decreases, the status changes to " A slight headache ", followed by " Head is pounding and hands are shaking ", and finally " At this point, Daniel may start hallucinating, which can change the environment in unexpected ways - paintings on the walls of Brennenburg may, for instance, appear to become horribly distorted, bugs can appear to be crawling on Daniel's face or in the environment, and dead bodies may appear in areas that were previously empty.
Furthermore, any player input will have a significant delay, and movement will cause high levels of motion blur, making navigation challenging. If sanity decreases further at this point, Daniel will fall down on the floor and be incapable of moving for a short while, before regaining some sanity and getting back up on his feet.
The sound of Daniel collapsing onto the floor was originally thought to have alerted nearby enemies, leaving Daniel open for attack, but in a interview, Thomas Grip revealed that Sanity did alert anything , this was just used to scare the player. Sanity dropping to this level in Hard mode results in death, which makes managing Daniel's sanity extra important. Sanity can be increased by staying out of the darkness, which can be done with the help of the lantern, tinderboxes, or otherwise.
It can also be restored by completing certain puzzles, at which point the regaining of sanity is paired with the screen glowing blue for a brief moment, and a sound akin to a sigh of relief can be heard. Finally, sanity can be restored by the use of a Sanity Potion , which, similarly to Laudanum with Daniel's health, increases Daniel's sanity by one level. However, this item was cut late in development and is therefore not found anywhere in the main campaign, but Sanity Potions can still be integrated into custom stories.
The game, set in , casts the player in the role of Daniel, a young man from London , who awakens in the dark halls of Prussian Brennenburg Castle , near the village of Altstadt , with little to no memory about himself or his past. Chronologically, The game takes place between the events of Remember short story Waiting for the Rain , and the expansion Amnesia: Justine.
Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, because he couldn't handle losing his innocence, so he wanted to forget it all. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named " Alexander ", the baron of the castle. The note gives a final warning that a " living nightmare " is chasing him, and Daniel must escape it for as long as he can because there is no way to fight back.
Daniel explores the castle. As he does, he occasionally finds a fleshy substance growing on the walls and doors, a sign of the "nightmare" getting closer and closer. Through the diary entries from Daniel's journal , scattered around the rooms, the backstory of the castle and the events that transpired there begin to become clear. Before his arrival at the castle, Daniel had gone on an archaeological expedition to Africa with his friend and colleague, Professor Herbert , in order to research an ancient burial chamber.
Whilst there, Daniel had encountered a large underground chamber during a dig, much older than the one they had expected to find based on their research.
Attempting to grab it, he suddenly blacked out and soon woke up being rescued by Arab diggers with the pieces to an ancient Orb in his hands. Daniel returned to England at the request of Herbert and attempted to fit the pieces together but was puzzled to find out that they did not fit together. Stranger still, the pieces appeared to be changing shape and texture. The geologist was unsure of what was causing the changes but explained to Daniel that over long periods of time, glass changes shape.
Later, Daniel received a letter about the fate of the expedition he left behind and it was revealed that only the empty campsite was found. Herbert and his men had vanished and the lone survivor, who was grievously injured, kept rambling about something hunting down the expedition.
The majority of the notes were only quick scribblings at most, but Daniel was confused to see that Herbert wrote he was trapped for over an hour, despite beginning to choke almost immediately. Stranger still, Herbert claimed to have descended into the ancient chamber and retrieved the Orb himself, making it impossible for Daniel to have the fragments. Daniel continues to explore Brennenburg Castle and is soon hunted by disturbing, nightmarishly mutilated creatures as well as the " Shadow ".
He also begins to experience visions of the events in the castle's past, including what Alexander, his target, had done in many of the chambers.
Daniel is shocked to realize Alexander had been performing inhumane experiments on animals in order to extract vitae , a substance he saw as essential for some sort of mystical ritual.
He is also shown to be ruthless, even going as far as to poison and kill his own men to prevent them from telling the outside world what he had been doing inside the castle. Daniel also experiences flashback visions of him and Alexander talking to one another, presumably on their way to the Inner Sanctum.
Daniel continues his journey down into the depths of the castle through the use of Alexander's elevator , which takes him down into the underground Prison disambiguation area of the castle. Further diary entries show that despite being haunted by nightmares every night, Daniel was able to reassemble the Orb after waking from a nightmare. The object fitted together without any adhesive and sat in Daniel's drawing room in a complete form. Daniel went to Herbert's university to get some answers about the relic, and saw Professor Taylor to find out more.
He learned that the Orbs appeared to have left a mark on English culture, even inspiring royal symbology. The Orbs had, supposedly, originally been wielded by priests. On his way out, he overheard a conversation from which he learned that William Smith had been killed only a fortnight after Daniel spoke to him. Through more flashbacks, Daniel learns he went to see Dr. Tate about his nightmares, but was not able to get a diagnosis.
Days later, both Professor Taylor and Dr. Tate were killed in horrific ways, and this convinced Daniel that he was somehow to blame for their deaths. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Trademark logo for The Dark Descent. Amnesia: Collection Potato Sack. The Dark Descent Demo. Categories Series Add category.
Cancel Save. Universal Conquest Wiki. Video games. If you read the writing carefully, you can easily solve that level. First Hint: A few pages with different titles will open in a row. Note the letters which appears as titles. This letters refer to directions. W: West etc. Second hint: Take a chequered notebook so you can draw straight and a pencil.
Then start drawing like that: One chequer left for each W, one chequer right for each E… etc. First hint: Although we are in level 29, number 22 appears as the title. It means we should remember the chess board in the 22nd level.
The answer is composed of two words. If you try germany. The signs of that level have some meaning in sign language. Second hint: Find the sobriquet according to the signs. But it is not the answer. Find and type the name of the owner of this sobriquet. If you write the sobriquet, it will say that you win. After that, you will be told that you were condemned and you should turn back to level Pay attention on the voice in the background. First hint: The city names which are written on the source page are important.
You must think a value that is different for each cities. Change the values to the letters of alphabet. First hint: In the source code it says you have to calculate the space. Calculate it by pixels, not by the square count. İkinci İpucu: In this picture change the Brightness ve Contrast settings.
First hint: In the source page, how many lines are there between start and end of Amnesya codes? The First value of wheel can be changed until Is this a pattern?
Second hint: Count every characters on the lines and use them for each wheel correctly. First hint: After big bombings, researchers check the clocks inside the affacted area to learn the time when the bomb exploded. Because the clocks inside the affacted area run down after the explosion immediately. There are two clocks.
One of them was stopped sooner than the other. Search the times that clocks show on Google. Second hint: There is a relation with the atomic bombs dropped to Japan.
You must write the days of the droppings. Click here to pass to level There is an origin in the source page. Find the letters by using the origin and the coordinates. Second hint: Follow the order written on the paper by changing the settings in the control room and looking at the wheel. A four-letter-word will appear. First hint: Collect the pieces of paper. Download a file from the place which has a big window and another from the place which has cob tiles. Amnesya Hints — Level I need some help on 33rd.
I am so stuck at level I have opened up the text from the big window place and the text from the cob tile place. I have also solved a puzzle from the pieces of paper. The tree grows. It also mentioned in The Da Vinci Code. If you read it, you can easily remember.
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