Block game mozaki


















Anonymous - Jun 27, -. The premise is simple enough - connect the edges to the middle, matching the right colors respectively and creating big blocks as you proceed. The levels get harder exTREEEMEly fast though, what with the shapes and colors you get to work with being completely random, and more than not, you wind up not getting the ones you need and time runs out very quickly. It's fair, though, in a way, because whenever you make a complete connection, the timer restarts, so you'd think it'd be easier.

Anonymous - May 21, -. I love the challenge of this game. You have to usse your mind to win and that's my favorite kind of win. The helpful comments area are undergoing an upgrade. Please check back soon to see more comments sorted by their helpfulness. The magic board is flat unlike the earth - so you don't want to leap lazily off the end. Blocks is a game that will test your capacity of logical thinking, creativity and cleverness. The object of the game is to collect all the diamonds that are available on the screen.

Hexic Deluxe 9. All rights reserved. This is the place to come for a first look at the hottest new software. Shareware companies need your support. Beta testing is a unique opportunity to try the latest programs and provide feedback directly to the program developers.

The final version of many programs is often determined by suggestions from testers like you. Shareware Junction lets you choose from a variety of these products - all in one convenient location. Use of this site subject to Terms and Privacy Policy. System Requirements User Reviews. Buy Now Screen Shot. Description Mozaki blocks is an original, mind-bending puzzle that combines elements of Tetris and match 3 games.

Download Now Buy Now. Mozaki Blocks v. Managing hand size going into your draw turns e. Most of the popular decks on ladder e. Handbuff, Darkglare can very readily pop your Ice Block at 1 and put you on a two turn clock. Proactively using Frost Nova and freezes gives you extra turns to assemble your combo and kill your opponent.

If possible, always try to boardlock your opponent instead of killing minions. Mozaki Mage has a ton of draw Six draw-two cards, two copies of Ancient Mysteries, Taelan, and two Cram Sessions , and between your minions and damage spells it is easy to get to ten cards in hand in the midgame.

When managing your hand size and deciding which cards to get rid of, it is important to think a few turns down the line about what your opponent may play. You should rarely play out your 1-mana Biscuits unless you need the extra mana for a specific reason e. Playing these at the beginning of your turn to avoid animation lag, or Runed Orb at the end of a chain of burn spells for lethal, are two ways to avoid losing to APM during your combo turns.

As stated earlier in the guide, one of the most important things to think about against aggressive decks is how long you can keep your first ice block up.

Against decks that like to flood the board for example, Odd Paladin , saving frost novas to board-lock your opponent can be incredibly useful. Always have a plan for how you are going to handle Loatheb, especially if you are using a Research Project to cycle. Normally, this involves playing your more expensive Ice Block first and saving the copy you draw off Ancient Mysteries for the Loatheb turn.

Against control decks with minimal hand disruption, you are very rarely going to be pressured on board. Between your abundant cycle and mana cheat cards effects, your main priority in these matchups should be assembling your Mozaki combo and ensuring that you will have enough damage to OTK your opponent. Be sure to manage hand space in these matchups to avoid milling combo pieces; this can often be done by playing out your extra freeze cards on whatever minions your opponent drops.

Against control decks with hand disruption e. Dirty Rat, Mindrender Illucia , it is important to limit the amount of knowledge your opponent has about your hand to make it as hard as possible for them to effectively time it.

For example, when facing decks without Illucia, playing Conjure Mana Biscuit with no minions or only a Taelan in hand can trick your opponents into dropping Dirty Rat prematurely and advancing your gameplan. The rest of your game plan should be similar to that used against other control decks—cycle hard, find your combo, and kill your opponent.

Against combo decks, your primary objective is to race your opponent down as quickly as possible. This means mulliganing hard for the cards which will let you combo before your opponent. Typically, you can ignore early boards that your opponents produce for example, an Injured Marauder from Oaken Summons and focus on drawing to your own win condition. See the General Aggro section of this guide. Runed Orb is a particularly useful way to get rid of their scaling 2hp minions.

Your goal in the early game should be to draw aggressively and assemble a hand that will let you combo right after your opponent plays Celestial Alignment. See the General Control No hand disruption section of this guide for broad matchup tips.

The only additional advice for Jade Druid matchup is that using one or two, if needed piece of burn to kill an early Archmage Vargoth. Between cards like Savage Roar, Mark of the Lotus, and Arbor Up, your opponents are likely going to pop your ice block the first turn they have a full, non-frozen board. Android Games.

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