Donkey Kong is an arcade game that was released by Nintendo in The game is an early example of the platform genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles. The storyline is thin, but well-developed for its time. In it, Mario originally called Jumpman must rescue a damsel in distress, Pauline originally called Lady , from a giant ape named Donkey Kong.
The hero and ape went on to become two of Nintendo's most popular characters. The game was the latest in a series of efforts by Nintendo to break into the North American market.
Hiroshi Yamauchi , Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi.
The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a tremendous success in both North America and Japan.
Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies simply cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places.
The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the s and early s. The eponymous Donkey Kong is the game's de-facto villain. He is the pet of a carpenter named Jumpman a name chosen for its similarity to "Walkman" and "Pac-Man"; the character was later renamed Mario, and made a plumber, not a carpenter. This was the first occurrence of the damsel-in-distress scenario that would provide the template for countless video games to come.
The game uses graphics and animation as vehicles of characterization. Graphical limitations forced his design: Drawing a mouth was too difficult, so the character got a mustache;[4] the programmers could not animate hair, so he got a cap; and to make his arm movements visible, he needed colored overalls. The artwork used for the cabinets and promotional materials make these cartoon-like character designs even more explicit.
Donkey Kong is the first example of a complete narrative told in video game form, and it employs cut scenes to advance its plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site. He then moves to his final perch and sneers. This brief animation sets the scene and adds background to the gameplay, a first for video games.
Upon reaching the end of the stage, another cut scene begins. The game then starts over at a higher level of difficulty. Donkey Kong is an early example of the platform genre it is sometimes said to be the first platform game, although it was preceded by Space Panic and Apple Panic. Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games; the average game lasts less than a minute.
Winning the game requires patience and the ability to accurately time Jumpman's ascent. The player receives three lives with a bonus awarded for the first 7, points. The highest recorded score was set by Billy Mitchell on June 26, ; he achieved 1,, points. The game is divided into four different one-screen stages.
Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at m. Later ports of the game omit or change the sequence of the screens; the original arcade version includes:. The hero must also avoid flaming balls, which generate when an oil barrel collides with an oil drum. Players routinely call this screen "Barrels.
The fireballs also make another appearance. This screen is sometimes referred to as the "Factory" or "Pie Factory" due to the resemblance of the cement pans to pies. The bouncing weights the hero's greatest danger in this screen emerge on the top level and drop near the rightmost elevator. The screen's common name is "Elevators. The fireballs remain the primary obstacle. This is the final screen of each level.
Players refer to this screen as "Rivets. These screens combine to form levels, which become progressively harder. For example, Donkey Kong begins to hurl barrels more rapidly and sometimes diagonally, and fireballs get quicker. The victory music alternates between levels 1 and 2. The fourth level consists of 5 stages with the final stage at meters. The 22nd level is colloquially known as the kill screen, due to a programming error that kills Mario after a few seconds, effectively ending the game.
However, in the Japanese Version 1, the player can complete all the stages up to meters. More details about this game can be found on Wikipedia. Find digital download of this game on GOG or Steam. You can control this game easily by using the keyboard of your PC see the table next to the game. However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer.
If you do not have a gamepad, you can buy one of these NES controllers:. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters.
For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. You can copy it freely, but indicate the origin and keep the license. By using this website, you agree with the storing of cookies in your computer unless you disable them in your Internet browser settings. All games Advanced Search. English Czech. We're sorry, but this game is no longer abandonware and therefore is not available on RetroGames.
NES gamepad:. Gamepad control:. Player Emulator selection:. Other platforms:. Game info:. Donkey Kong Jr. DK Jr. As Donkey Kong became more popular, Nintendo decided they wanted Donkey Kong to not be known as the bad guy. They wanted him to be a respected character who is civilized, and also a hero. This is why Donkey Kong was given his signature red tie.
The tie helped gamers see him as a more friendly and respected character. One has to be at least somewhat aware when trying to play a game of baseball.
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